Gaming (5)

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Electronic Gaming Monthly, June 2008

Retro Revival! Get the scoop on Splatterhouse, Street Fighter IV, Tecmo Bowl, and other classics being reborn on now-gen systems. Online Scene: Free Wii Games They're free, they don't all suck, and apparently there's no catch. Previews: Superhero Roundup Exclusives on the new Spider-Man, Iron Man, and Incredible Hulk games. Previews: Metal Gear Solid 4: Guns of the Patriots The game's actually coming out -- find out if you're ready or not. Old vs. New It's a grudge match between retro and new fangled peripherals. PDF | 18.8 MB
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Games For Windows

Games For Windows. Games for Windows: The Official Magazine is a monthly computer game magazine published by Ziff Davis Media and the Microsoft Corporation. It is the successor to Computer Gaming World. The publication date of its first issue was released in November 2006
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360 Live 07/2008

360 Live 07/2008 German | PDF | 84 pages | 19 MB
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Electronic Gaming Monthly Magazine - EGM - July 2008

Electronic Gaming Monthly (often abbreviated to EGM) is an American video game magazine. It is published by Ziff-Davis as part of the 1UP Network and releases 12 issues a year (and an occasional extra "13th" issue for the Christmas season, also known as the "Smarch" issue, a reference to an episode of The Simpsons). EGM concentrates on news regarding current video game consoles (see magazine content for detailed information). The December 2006 issue introduces new sections, expanded reviews, and focuses more on the acronym of the magazine's title in a redesign. This is the first issue redesign since June 2003. EGM has said that the reason for the design shift is to keep more in line with the site layout of their website.
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Electronic Gaming Monthly September 2008

EGM september 2008
This particular issue represents just about everything I've ever wanted to achieve in the printed format in my 10 years in the industry. The issue's overall theme is the state of Japanese game development and how it has declined over the years. John Davison says it best in his editorial (pg. 40) about how most Japanese games feel like they're stuck in 1998, so to get to the bottom of this dilemma.
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